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Resolved URP not supported?

Discussion in 'Visual Effect Graph' started by Thygrrr, Jul 5, 2020.

  1. Thygrrr

    Thygrrr

    Joined:
    Sep 23, 2013
    Posts:
    700
    I'm trying to get a simple VFX graph to work on Universal Render Pipeline 9.0.0-preview.35, but I get errors.

    (I also get these on earlier versions of 9.0.0)

    Currently it's this one, but others intermittently come up:

    Code (CSharp):
    1. Shader error in 'Hidden/VFX/Instance Starfield/Swarm/Output Particle Quad': redefinition of 'GetCurrentViewPosition' at /Projects/protojovian/Library/PackageCache/com.unity.visualeffectgraph@8.1.0/Shaders/RenderPipeline/Universal/VFXCommon.hlsl(28) (on vulkan)
    2.  
    3. Compiling Vertex program with FOG_LINEAR
    4. Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
    5. Disabled keywords: FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING
    6.  
     
  2. Thygrrr

    Thygrrr

    Joined:
    Sep 23, 2013
    Posts:
    700
    Nevermind - seems like the dependencies didn't properly resolve, I no longer get the error after installing VFX graph 9.0.0