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URP not running on HoloLens2?

Discussion in 'Universal Render Pipeline' started by Jelmer123, Feb 3, 2020.

  1. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    243
    Hi

    I'm trying to use URP on HoloLens2, but I get the following error in Visual Studio when debugging it:
    Invalid graphics jobs configuration: current platform does not support GfxThreadingMode 3

    Any ideas?
     
    Last edited: Feb 3, 2020
  2. MadeFromPolygons

    MadeFromPolygons

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    Oct 5, 2013
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    3,980
    We also get the same error when trying on the HL2.
     
  3. Jelmer123

    Jelmer123

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    Feb 11, 2019
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    I got it working now by changing switching off "graphics jobs" in "player settings".

    However, performance is very bad (<10 fps with MRTK2.2 and a few cubes in the scene. In debug mode ok.)

    Annotation 2020-02-03 125154.png

    So the next question is: what's up with the bad performance!? :D
     
    Last edited: Feb 3, 2020
    ceitel and MadeFromPolygons like this.
  4. mfuad

    mfuad

    Unity Technologies

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    Do you mind filing a bug to ensure we collect the right information for our team to investigate? Thanks!
     
  5. Jelmer123

    Jelmer123

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    Weell it's running now:
    - less than 10 FPS in debug mode
    - around 40-50 fps in release mode (hololens would normally run at 60fps)

    Not sure if that qualifies for a bug or that there's a wrong setting...?
     
    ceitel likes this.
  6. cwule

    cwule

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    May 23, 2016
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    Are there any news on this issue? I was running an example with the "OpenCVForUnity" Asset on the HL2 and it also showed the error:
    Code (CSharp):
    1. Invalid graphics jobs configuration: current platform does not support GfxThreadingMode 3
    After turning off "Graphics jobs", it worked.
     
  7. Shaunyowns

    Shaunyowns

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    Nov 4, 2019
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    I'll fire this over to the team for you @cwule, I hope this helps!
     
    cwule likes this.
  8. Achondrite

    Achondrite

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    Sep 23, 2015
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    Any follow ups on this issue?
     
  9. mfuad

    mfuad

    Unity Technologies

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    Hey everyone, there are various factors that can lead to performance issues. Can I ask that you file a bug with reproducible project so the team can properly track and investigate? If you've already filed one, let me know the case # and I'll follow up with the latest status. Thanks!