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URP Normal Texture

Discussion in 'Universal Render Pipeline' started by Francoimora, Apr 21, 2020.

  1. Francoimora

    Francoimora

    Joined:
    Aug 1, 2013
    Posts:
    62
    Hi,

    I need the normal texture for a shader in URP and it seems it's not even available in 9.x package in 2020.1b. Is it planned sometime this year ? Or maybe later ?
     
  2. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
  3. phil_lira

    phil_lira

    Unity Technologies

    Joined:
    Dec 17, 2014
    Posts:
    584
    It's true the original plan was not to support it, but we are discussing/reconsidering it.
     
    miracalious, fffMalzbier and Mauri like this.
  4. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    779
    I thought it was almost ready? At least that's what your Github says. Your roadmap doesn't even have it "in research" though.
     
  5. SniperED007

    SniperED007

    Joined:
    Sep 29, 2013
    Posts:
    341
    My biggest complaint at the moment with URP is that I spend most of my time trying to extend the engine instead of trying to write the game.

    Here is a way you get the normal texture, would be nice if Unity just made this to get as easy as a checkbox like the Depth and Opaque Texture are.
    https://alexanderameye.github.io/outlineshader
     
    Hzz_xingtu likes this.
  6. deadlycrow

    deadlycrow

    Joined:
    Feb 10, 2014
    Posts:
    159
    Sasdly this seems to not be working anymore, at least not in 2020.2.1.f1 :/
     
  7. ouijahija

    ouijahija

    Joined:
    Jul 14, 2016
    Posts:
    1
    In case somebody like me stumbles over this. I tried it in 2020.3.2f1 and it works.