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Question URP Need help getting to the bottom of the profier

Discussion in 'Android' started by EthanHooper1023, Aug 16, 2020.

  1. EthanHooper1023

    EthanHooper1023

    Joined:
    Jan 19, 2017
    Posts:
    24
    I am testing my android game on a fairly old and slow android device so I would not be surprised if it is just that the device is far too old.

    My specs are
    UnityVersion: 2019.4.8f1 LTS
    UniversalRenderPipelineVersion: 7.3.1
    AndroidVersion: 7.1.1
    DeviceName: SAMSUNG-SM-T377V

    The game I am testing is a 2d platformer so I don't feel like it should be too heavy but it runs under 15fps. The only thing that I could think of that makes it slow is I made a reflection shader that uses a camera and a render texture output that I am using in two separate instances. One is parented to a moving object and the other inherits the x movement of another object. But the cameras that output to the render textures for both are only rendering the single moving object since I am culling by layer.

    Here is a look at my profile when I am running on the android
    Profiler.jpg Timeline.jpg

    Any help would be great!