Are multiple displays working for you on iOS in URP? I am trying by using the script provided by Unity for this but can't get it work in URP. I created a new Built-in Render Pipeline project on Unity 2019.3.0.5 (latest) for iOS and Multiple Displays with the above script works fine. I did the same for a URP project and I get black on the second screen. Is there any information on this or maybe on how Cameras are treated differently in URP to hopefully understand what is going on? EDIT: I am using Metal as the graphics API. EDIT 2: Found this bug that seems relevant. EDIT 3: This message appears when enabling AirPlay (when the display becomes available) EDIT 4: Tested Unity 2018.3.x it's the same, it works in the Built-in RP but is broken on LWRP 4.10.0 Thank you.