Search Unity

URP + Motion Blur?

Discussion in 'Universal Render Pipeline' started by webjeff, Aug 31, 2019.

  1. webjeff

    webjeff

    Joined:
    Mar 11, 2015
    Posts:
    39
    Hi,

    I was wondering if URP now supports motion blur or is that still just an HDRP feature?

    Thanks!
     
  2. Karearea

    Karearea

    Joined:
    Sep 3, 2012
    Posts:
    386
    Just ported last night- URP supports camera motion blur, very barebones though and I couldn’t find a way to exclude mesh renderers from writing to the buffer(I only did a very cursory look).
     
  3. webjeff

    webjeff

    Joined:
    Mar 11, 2015
    Posts:
    39
    Any clues/tips on how you pulled it off? Is it a PP shader? Using ShaderGraph or custom renderer?
     
  4. Karearea

    Karearea

    Joined:
    Sep 3, 2012
    Posts:
    386
    URP utilises a volume system for post processing, much like HDRP's (The HDRP docs regarding the volume system should be close enough to get you started, some features are obviously different). Motion Blur is one of the features for URP.