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Resolved [URP] More Lighting Models?

Discussion in 'SRP Dev Blitz Day 2022 - Q&A' started by wwWwwwW1, Sep 28, 2022.

  1. wwWwwwW1

    wwWwwwW1

    Joined:
    Oct 31, 2021
    Posts:
    631
    Will URP support more lighting models?

    I know that URP's primary goal is to become Built-In RP 2, but is URP considering supporting more lighting models in the future?

    "UnityGBuffer.hlsl":
    URP_UnityGBuffer.png
     
  2. eHaka

    eHaka

    Unity Technologies

    Joined:
    Jan 23, 2020
    Posts:
    11
    It's unlikely for the deferred.
    Clear coat is implemented, but we ended up choosing a forward fallback solution. The deferred path renders any clear coat materials as a separate forward pass using the ComplexLit shader.
    The idea is that any model that would require more data to the GBuffer would use this fallback instead of making the GBuffer larger.
    So it's more likely that we will add more forward supported lighting models in the future.
     
    wwWwwwW1 likes this.