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Question urp mobile template

Discussion in 'Universal Render Pipeline' started by tommox86, Aug 19, 2022.

  1. tommox86

    tommox86

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    is there a way to strip the standard urp template(when creating a new project) to make it performant for mobile?
    im new to urp and looking at using the hybrid renderer for a mobile game. unfortunately the hybrid renderer is no longer compatible with the inbuilt pipeline(urp+ needs to be used)

    project using inbuilt 120fps(galaxy s22+)
    same project in urp(20fps)

    project is basically just 4 blocks on a quad.

    i have disabled post processing..
     
  2. DevDunk

    DevDunk

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    What are you using the hybrid renderer for?
    If tunes URP can have great performance on mobile. Just try the URP default template
     
  3. impheris

    impheris

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    this does not have any sense at all, what exactly are you doing?
     
  4. tommox86

    tommox86

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    im using ecs. dots. it turns out i have to manually set the fps in order to achieve 120fps on 120hz galaxy s22+
    this is automated with the standard render pipeline...
     
    DevDunk likes this.
  5. tommox86

    tommox86

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    wo
    would appreciate some performance tips for urp.
     
  6. DevDunk

    DevDunk

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    You already fixed the issue. Can't go over each settings, so of you have a performance issue check where it it for that specific issue
     
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  7. impheris

    impheris

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    Where do you set those values?
     
  8. DevDunk

    DevDunk

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    Google how to set fps in unity
     
  9. impheris

    impheris

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    yeah very nice answer, BTW i know how to make a script for that, i just though there was an additional option inside the editor for that
     
  10. DevDunk

    DevDunk

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    No, you do have vsync, but that's not exactly setting the framerate
     
  11. Lars-Steenhoff

    Lars-Steenhoff

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