Related question to this but for URP, since Surface Shaders aren't supported there: here. I basically have the same question since I want to have working waves, the player should swim on them as well as a boat. So on, everything works fine, I would just like to make the waves more detailed through mesh subdivision. I actually got it working with code but a shader would be more performant. So on, I would love to know how to convert this to Universal Render Pipeline. Thanks!