Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

URP - Lit Shader - Secondary Map?

Discussion in 'Universal Render Pipeline' started by unity_9rBp5m5c2_ph5g, Jun 10, 2020.

  1. unity_9rBp5m5c2_ph5g

    unity_9rBp5m5c2_ph5g

    Joined:
    Apr 28, 2020
    Posts:
    12
    Hello,

    I'm still fairly new to Unity, but I'm trying to figure out how to apply a secondary map with a mask to my URP Lit Shader. Essentially I want to change the color dynamically on the model, but exclude some parts from the color change with a mask.

    I see that you can have a secondary base color map and a detail mask with the Standard shader, but i can't find the option for the Lit shader.

    Any help would be very much appreciated.

    https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html

    upload_2020-6-10_14-24-43.png

    upload_2020-6-10_14-25-30.png
     
  2. HanSolo01

    HanSolo01

    Joined:
    May 5, 2022
    Posts:
    1
    I have the same problem, did you solve this?
     
  3. fleity

    fleity

    Joined:
    Oct 13, 2015
    Posts:
    297
    You will have to built that yourself using shadergraph I guess