Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

URP LightProbe problem

Discussion in 'Universal Render Pipeline' started by Smileys, May 6, 2020.

  1. Smileys

    Smileys

    Joined:
    Feb 27, 2014
    Posts:
    81
    Hi, i just upgraded my project from 2019.1 to 2019.3 and with it LWRP to URP.
    My build target is iOS.
    After building and testing on device (iPhone XS) the lightning data from the lightprobes seems to be broken.

    All skinned mesh renderers seem to use the Ambient Color. This results in meshes that are completely red or overly bright dependent on the scene and moving them wont change this. Tried to change shaders, cleared the tracked shader variants, rebuild lightning in all scenes but nothing helps.

    Unity 2019.3.12f1
    URP 7.3.1
     
    Last edited: May 6, 2020
  2. Reahreic

    Reahreic

    Joined:
    Mar 23, 2011
    Posts:
    254
    did you ever resolve this, our skinned mesh renderers completely ignore light probes despite being set to blend them.