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Bug URP Light Probes Not Working With Emissive Material

Discussion in 'Universal Render Pipeline' started by kbarski, Aug 29, 2020.

  1. kbarski

    kbarski

    Joined:
    Jul 11, 2020
    Posts:
    1
    Unity 2020.1.3f1

    I have ran into an issue where I can not get the light probes to affect a non-static object when an Emissive Material is used. As you can see below, the colour of my non-static sphere is black, should it not match the preview shown on the small light probe samples? LightProbeIssue.PNG

    I hope this is not a bug and I am just doing something wrong. Light probes do however work as expected when using a Point Light.

    This is my first post, I would appreciate any help. Thanks!
     
    cosades334 likes this.
  2. Simon_E_Sorensen

    Simon_E_Sorensen

    Unity Technologies

    Joined:
    Feb 4, 2020
    Posts:
    10
    Hi kbarski,
    From what I can tell, the reason your object is not receiving any light is due to the fact that it is completely black.
    If you increase the color of the object a tiny amount you should see it receive light?