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URP ~ I want to create a dissolve shader that works with a mask of sorts

Discussion in 'Shaders' started by Green-Thumb-Studios, Jul 25, 2020.

  1. Green-Thumb-Studios

    Green-Thumb-Studios

    Joined:
    Nov 4, 2013
    Posts:
    143
    Heya,

    So the title says most of it, I am looking to create a dissolve shader in shader graph that then works with a mask like in the asset pack "Advanced Dissolve" by Davit Naskidashvili

    I am looking to do something similar in URP but want to make it myself but a bit lost as to where to even begin if somone might be able to point me in the right direction?

    Thanks a bunch :D
     
    entropicjoey1 likes this.