Search Unity

Question URP - How to create a Simple Texture material (SOLVED)

Discussion in 'Shader Graph' started by doublehitgames, Dec 29, 2020.

  1. doublehitgames

    doublehitgames

    Joined:
    Mar 5, 2016
    Posts:
    97
    My title says it all. I am starting a shader with the shadergraph.
    -Lit material.
    It looks like this when it is created.

    upload_2020-12-29_17-45-42.png


    I exposed a texture field on my blackbloard. But now I have no idea where to connect.
    upload_2020-12-29_17-46-56.png

    I just wanted to apply the texture to some diffuse channel. as is standard on any material. Then I intend to evolve and apply effects to this texture.

    Besides this doubt, if someone can share a tutorial to start life with the shader graph, it will be very useful for me. Thank you all
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Hi,
    hy not start by googling (or duckduckgo) "shader graph tutorial"?
     
  3. doublehitgames

    doublehitgames

    Joined:
    Mar 5, 2016
    Posts:
    97
    I GOT.. Now i unders
    Now I started to understand the shadergraph workflow. I came from SHADERO, everything was chewed up. Here we have a robust system but we have to do everything ...


    upload_2020-12-29_19-1-30.png
     
  4. doublehitgames

    doublehitgames

    Joined:
    Mar 5, 2016
    Posts:
    97
    I have been researching yes. But i cant found nothing specific for something as simple as that. It was very basic, but for me that I opened the shaderGraph today, it was strange ...

    I managed to gather several videos I saw around and suddenly I was able to understand the flow.

    I was using the Shadero and the flow there is very different. I first had to abandon my learning there, so that things here on the shadergraph would make sense