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[URP] GLES3.1: BakedLit breaks SRP Batcher

Discussion in 'Universal Render Pipeline' started by Warptobelt1, Apr 14, 2020.

  1. Warptobelt1

    Warptobelt1

    Joined:
    Apr 14, 2020
    Posts:
    4
    Hello everyone,

    using:
    - Unity 2019.3.0f6
    - URP tested on both 7.2.0 / 7.2.1

    On Android 9 (Samsung Galaxy Tab S4):
    Sample Scene have a plane with 4 cubes with default Simple Lit, 4 cubes with default Baked Lit. lightmapped with one directionnal light. SRP batching turned on.
    Frame Debugger show only the cubes with Simple Lit as an SRP Batch, the 4 BakedLit cubes are drawn individually with the error:

    upload_2020-4-14_18-6-50.png

    PS: enabling Vulkan in supported API fixes the issue, but my target devices aren't all supporting it.
     
    chrismarch likes this.
  2. erikabar

    erikabar

    Unity Technologies

    Joined:
    Jan 26, 2017
    Posts:
    36
    hi @guendeli! This looks like a bug, could you report a bug and attach your project please?