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URP ForwardRenderer - How to change RenderObject material properties

Discussion in 'Universal Render Pipeline' started by Fressbrett, May 17, 2020.

  1. Fressbrett

    Fressbrett

    Joined:
    Apr 11, 2018
    Posts:
    97
    Hello everyone!
    Below is a screenshot of my ForwardRenderer. I am overriding the material of objects on my "Objective" layer with my "OutlineGlow" material. Ideally, I want that material to pulse, i.e. I want to be able to modify the properties of the material, similary to accessing properties such as _Color on a MeshRenderer's material. Is there any way of doing this?

    Also, is this part of the URP documented anywhere? I am having trouble finding any valuable resources that could give me more insight in as to how the ForwardRenderer works.

    upload_2020-5-17_22-23-33.png
     
  2. BattleAngelAlita

    BattleAngelAlita

    Joined:
    Nov 20, 2016
    Posts:
    400
    Did you tried animating material itself?