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Feature Request URP draw decals indirectly with compute shader

Discussion in 'Universal Render Pipeline' started by JSmithIR, May 29, 2023.

  1. JSmithIR

    JSmithIR

    Joined:
    Apr 13, 2023
    Posts:
    111
    graphics.drawproceduralindirect allows us to draw geometry with the gpu and bypass the cpu. I cannot find a parallel function for decals. Presently, if I want hundreds of decals in my scene I need to create hundreds of gameobjects, either in editor or at runtime. I want to bypass the computations on the CPU. Is this currently possible?

    I do see that URP decals with vfx graph is on the roadmap. Has anyone heard when they will be wrapping that one up? They put in “In progress” in June of last year.

    Thanks for any help!