Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

URP - Different behavior in Play mode and in Build

Discussion in 'Universal Render Pipeline' started by justindpnt, Jun 12, 2022.

  1. justindpnt

    justindpnt

    Joined:
    Feb 21, 2019
    Posts:
    18
    Hello! So I am running into weird behavior with specifically URP. I am using ARKit, and when I am in play mode, the camera from my iphone 12 is working as expected, but when I build the project as an app on my phone, I just get full screen colors. I have videos of both...

    Play mode (low frame rate is expected):
    https://www.youtube.com/shorts/5OY5oZusrSQ

    After it has been built as an app:
    https://www.youtube.com/shorts/0RJwZgngLok

    The thing is the same project works fine when it is using the default unity shader. I am sure that it is some URP setting that I have to flip, but I have been trying to solve this for a day and am stumped. Any help would be greatly appreciated!