Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Question URP Decal Layers?

Discussion in '2021.2 Beta' started by zhujeff, Jul 6, 2021.

  1. PieterAlbers

    PieterAlbers

    Joined:
    Dec 2, 2014
    Posts:
    262
    You'd need to have a decal shader with the Angle Fade option enabled then you can use the Angle Fade slider in the URP Decal Projector component to adjust how the decal should behave when projecting on certain angles.

    Note: this is not related to the original question and the other issues popping up.
     
    SanyaBane likes this.
  2. MetalInvador

    MetalInvador

    Joined:
    Oct 1, 2018
    Posts:
    8
    I'm also having this issue. In addition, I agree with what @Vagabond_ has mentioned. Is there any update on this? Seems to be working just as fine on PC but not on Android build.
     
  3. JimboJonesBL

    JimboJonesBL

    Joined:
    Jul 16, 2020
    Posts:
    19
    Bumping this, I have the same issue on Unity 2022.3.11f1 and Android (specifically MagicLeap). Editor is working fine, but on device the decal won't render
     
  4. rrtt_2323

    rrtt_2323

    Joined:
    Mar 21, 2013
    Posts:
    43
    I'm seeing this limitation when working with render layers.
    • Rendering Layers are not supported on OpenGL and OpenGL ES API.
    I'd like to ask what is the reason for not supporting GL?
    I remember that GL3 had MRT function.