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Discussion URP Cams, Backgrounds and Other Gripes!

Discussion in 'Editor & General Support' started by renman3000, Jan 20, 2023.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,662
    HI there,
    I just started using URP recently and in regards to Camera layering and HUDS and backgrounds, I find it very frustrating!

    In image see what I want and what I get. Note, Cam A and Cam B, are Base Cameras with their respective ViewPortRects adjusted to show one half of the vertical screen.


     
    Last edited: Jan 20, 2023
  2. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,662
    Hi I am bumping this, only because I updated the text to more clearly layout my issue. Above.


    *** I guess at the end of the day the question is, why only Overlay and is there a way to have an "overlay" but maintain ViewPortRect or, have a Base Camera that acts as an overlay (only renderers objects on its layer), does not require a background (aka Depth Only)?