Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Discussion URP Cams, Backgrounds and Other Gripes!

Discussion in 'Editor & General Support' started by renman3000, Jan 20, 2023.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,705
    HI there,
    I just started using URP recently and in regards to Camera layering and HUDS and backgrounds, I find it very frustrating!

    In image see what I want and what I get. Note, Cam A and Cam B, are Base Cameras with their respective ViewPortRects adjusted to show one half of the vertical screen.


     
    Last edited: Jan 20, 2023
  2. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,705
    Hi I am bumping this, only because I updated the text to more clearly layout my issue. Above.


    *** I guess at the end of the day the question is, why only Overlay and is there a way to have an "overlay" but maintain ViewPortRect or, have a Base Camera that acts as an overlay (only renderers objects on its layer), does not require a background (aka Depth Only)?