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Bug URP/Built-in - no soft shadows when Android target platform is selected

Discussion in '2022.1 Beta' started by Ruslank100, Nov 26, 2021.

  1. Ruslank100

    Ruslank100

    Joined:
    Apr 11, 2018
    Posts:
    32
    Case: 1383963, Unity 2022.1.0a15 & URP13.1 or built-in RP

    Create a new project (for example URP 3D template), switch the platform to Android, and boom - the shadows are jagged no matter if "Soft Shadows" are checked/unchecked in the URP asset (first picture - when Windows/Mac/Linux platform is selected, second picture when Android is selected) URP-windows-mac-linux.png URP-android.png
     
    Last edited: Nov 27, 2021
  2. Ruslank100

    Ruslank100

    Joined:
    Apr 11, 2018
    Posts:
    32
    After a bit more of research, I see that built-in suffers from the same problem too. It feels like built-in RP tries to blur the shadows, but not enough. When the Windows/Mac/Linux platform is selected everything is fine again
    Android - hard shadows BRP_hard.png Android - "soft" shadows BRP-soft.png
    Standalone - soft shadows
    BRP-Windows-soft.png

    Gonna edit the thread title
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,022
    Ruslank100 likes this.
  4. Ruslank100

    Ruslank100

    Joined:
    Apr 11, 2018
    Posts:
    32
    Thanks! I downloaded it and the soft shadows are back;)
     
    LeonhardP likes this.
  5. IEdge

    IEdge

    Joined:
    Mar 25, 2017
    Posts:
    50
    @LeonhardP 2021.2.6 and I can't see soft shadows anymore.
    In 2020 works correctly

    upload_2021-12-19_19-10-26.png