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Help Wanted URP Blue Shader Glitch (frenel?!) after switching to WEB GL

Discussion in 'Universal Render Pipeline' started by Tom507, Apr 9, 2021.

  1. Tom507

    Tom507

    Joined:
    Dec 1, 2017
    Posts:
    1
    upload_2021-4-9_14-26-20.png
    This is a nice blue frensnel glow Effect, but I dont want it.
    After switching from windows to webgl build target, many of my materials started looking like this.
    In fact i believe only materials with a normal map are affected.
    upload_2021-4-9_14-34-6.png
    But when I play the game in another scene, and then switch to this scene, the Materials apear normally.

    Has anyone encountered this before, or any tipps on how to fix it?

    Unity Version: 2020.3.2f1
     

    Attached Files:

    Last edited: Apr 9, 2021
  2. WilliamEnders

    WilliamEnders

    Joined:
    Nov 10, 2015
    Posts:
    5
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