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URP bloom via postprocessing -- weird settings?

Discussion in 'Universal Render Pipeline' started by tonywalsh, Sep 30, 2019.

  1. tonywalsh

    tonywalsh

    Joined:
    Jun 4, 2014
    Posts:
    16
    Hi folks, I am on the creative/design side of my project, we have postprocessing bloom working in URP but its behavior does not match previous / standard postprocessing.

    Previously to using the URP, we would be able to set an HDR intensity of 5, and the bloom threshold to 5, and anything below HDR intensity 5 would not bloom.

    With the URP, it seems like any HDR intensity value above 1 is ignored by bloom. So a threshold of 5 does nothing, but a threshold below 1 has a visible result.

    Any tips on how to get the URP working like the standard pipeline for bloom? Hope I'm just missing something simple.
     
    jejacks0n, mkracik and Jos-Yule like this.
  2. jejacks0n

    jejacks0n

    Joined:
    Jul 28, 2013
    Posts:
    8
    They switched up the order. I was confused until I figured it out.