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URP Bloom and camera shake, how to make it work together

Discussion in '2D' started by sarayangs, Feb 23, 2021.

  1. sarayangs

    sarayangs

    Joined:
    Feb 23, 2021
    Posts:
    1
    Hi! in my project I use both Bloom and Camera Shake/Moving and the camera motion makes the bloom objects look as the gif attached:



    https://gyazo.com/6733c28c93c38b02c33cd494e67c5cd5


    I tried to look at the camera stacking to shake a different camera but it doesn't support URP. Is there any way to solve this problem when the camera is shaking?
     
  2. Lo-renzo

    Lo-renzo

    Joined:
    Apr 8, 2018
    Posts:
    723
    Is the problem the flicker? You can reduce Bloom flickering by turning ON the clamp setting and tuning it.

    It's not perfect but usually works. If that's insufficient, then you may need some more advanced technique not found on the built-in bloom, like temporal anti-flicker. There's assets on the asset store that have robust anti-flicker features.
     
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