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URP - Batching GPU instanced objects with same material/mesh not working.

Discussion in 'Universal Render Pipeline' started by mrCharli3, Dec 10, 2019.

  1. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    956
    I have 100 units (exact same prefab) on screen. The material is a URP Lit using a texture with GPU instancing enabled. Why is it not batching? Am I missing something?

    I also noticed it requires 3-4 batches per model, why is this?

    See screenshots for stats and info.

    Lit.jpg
    batched.jpg
    char batched.jpg
     
    Last edited: Dec 10, 2019
  2. Ommageden

    Ommageden

    Joined:
    Sep 24, 2020
    Posts:
    7
    I had this same issue