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URP and WebGL doesn't support point lights on Safari

Discussion in 'Universal Render Pipeline' started by MythicalCity, Jun 18, 2020.

  1. MythicalCity

    MythicalCity

    Joined:
    Feb 10, 2011
    Posts:
    414
    Hello, I have been trying to get the URP rendering to work with Safari on WebGl but unfortunately can't seem to get any point lights or spot lights to work. Only Directional lights work it seems. The lights work fine on Chrome.

    I switched the exact same project back to the built-in standard renderer and it works fine on Safari to show all of my lights. So it must be something with the URP.

    I am using just the regular URP -LIT shader on a regular default material on a cube and made sure that WebGL quality settings were medium or high and supported 4 pixel lights.