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Question URP and OpenGL on Quest, washed out colors

Discussion in 'VR' started by Daniiii, Jun 4, 2020.

  1. Daniiii

    Daniiii

    Joined:
    Nov 13, 2013
    Posts:
    24
    I've got a problem with the Oculus Quest and the Universal Render Pipeline.
    When using OpenGL ES 3.0 the colors and the lighting on Quest look washed out, everything is brighter with less contrast and some shadows on objects are missing.

    When building with Vulkan the colors are correct, but the VR view is not rendering correctly (one eye is distorted) so that is not an option.
    The only similar issue I found was an OpenGL issue that was solved by changing the Blit type, but that didn't change anything for me.
    Has anybody got an idea what it could be?

    Untiy 2019.3.13f1, URP 7.3.1, Oculus XR Plugin 1.3.3, no PP

    I did try upgrading to the 2020 beta, but it didn't help either.

    This is in the editor, notice the shadows on the character.


    This is on the quest, notice the lack of shadows and the brighter colors