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URP and multiple UV channels?

Discussion in 'Universal Render Pipeline' started by ridethefader, Jul 14, 2020.

  1. ridethefader

    ridethefader

    Joined:
    Jun 17, 2019
    Posts:
    44
    Can URP use multiple UV channels other than the one for lightmaps? I need to create some edge damage on multiple assets that I want to use a tiling texture, and need another UV channel for edge damage for those assets. Is this possible with URP?

    If not, can someone recommend another method to do this?

    Thanks!
     
    AkadusX and Gabriel-Guimaraes like this.
  2. pizzaboy13

    pizzaboy13

    Joined:
    Mar 6, 2019
    Posts:
    18
    Interested in getting an answer to this aswell

    If it is not possible in URP, what about HDRP?
     
  3. infernala1d

    infernala1d

    Joined:
    Feb 22, 2018
    Posts:
    4
    Yes it is possible with shader graph. When you are using sample texture 2d node you can change uv parameter here. Also when you generating lightmap uvs i think second uv will be overriden by unity. I tried to use third uv channel and it works perfectly
     

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