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Bug URP and Empty Fragmented Heap Space

Discussion in 'Universal Render Pipeline' started by JackmanGomel, May 28, 2023.

  1. JackmanGomel

    JackmanGomel

    Joined:
    Jun 3, 2015
    Posts:
    26
    Hello. I use URP 14.0.7 and Unity 2022.2.21. In empty scene and empty project I have 500 MB! Empty Fragmented Heap Space that gives me 287 ms GC.Collect every load scene. When I`m testing in Built-in Render Pipeline I get 15 MB and 20ms when I load a new scene. What I have to fix it?
     

    Attached Files:

  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    Did you profile a build or editor-playmode? I'm asking because:
    This not only apply to performance, but also memory usage characteristics.