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Bug [URP] Ambient Light doesn't update until Save Asset?

Discussion in 'Shader Graph' started by CyRaid, May 28, 2020.

  1. CyRaid

    CyRaid

    Joined:
    Mar 31, 2015
    Posts:
    134
    Create an Ambient Light Node (or use unity_AmbientSky from the HLSL like I did), and try to change the ambient light. The shader won't update unless you save asset again? (should realtime update while you set the color from environment lighting in the inspector).

    Unless I'm missing something and there's a different way to use ambient light?