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Question URP 2D renderer, clear color between renders

Discussion in 'Universal Render Pipeline' started by volvis615, May 31, 2021.

  1. volvis615

    volvis615

    Joined:
    Nov 10, 2013
    Posts:
    14
    I noticed that somewhere between URP 7.3.1 and 10.5.0 default behavior between renders (RenderSingleCamera) switched from clearing color to clearing z+stencil. This is causing issues with my previous render setup.

    Where should I look for a way to possibly clear the color values as well? I've tried GL.Clear() to no effect.