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URP 11 screen space shadows

Discussion in 'Universal Render Pipeline' started by jjxtra, Apr 24, 2021.

  1. jjxtra

    jjxtra

    Joined:
    Aug 30, 2013
    Posts:
    1,464
    I'm trying to use screen space shadows in URP 11. I want to enque a pass AFTER the shadow resolve pass. The closest I can find is before opaques, but the shadow resolve pass always happens after, overwriting any changes I make to the screen space shadow texture.

    How do I modify the screen space shadow texture in URP 11? I want cloud shadows to be cast on it...
     
  2. jjxtra

    jjxtra

    Joined:
    Aug 30, 2013
    Posts:
    1,464
    Found the answer, you have to add the screen space shadow render feature FIRST, then add your custom render feature with your passes second.
     
    Last edited: Jun 11, 2021