Greetings, I would like to open my unity app by using an URL custom protocol. For example "myApp://" I bind my script "Launcher.cs" to my scene and configure Unity to accept this custom protocol. All of this works when my app is not already launch. I can get my url argument in my launcher script using Code (CSharp): string[] args = Environment.GetCommandLineArgs(); But, when the app is already launch, I'm not going through my launcher script then I can't get the URL for my process. By calling the URL, the app returns to the foreground. How can I get the URL in my application code ? Do you have any ideas ? Unity version : 2018.3.6f1 Regards, Nicolas