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[Urgent] LoadLevel causes GI to be rendered twice as bright.

Discussion in 'Global Illumination' started by alexandre-fiset, Dec 10, 2015.

  1. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    715
    As soon as the game runs in a scene, and then another scene is loaded, the global illumination is rendered twice as bright.




    There's a story the screenshots can't tell. While playing, it completely DESTROYS the ambiance of the game. This a MASSIVE, visual-fidelity-breaking bug that was there back in 5.2 and still exists in 5.3.

    I'm OUT OF SOLUTION as :
    How can two major releases be sent to millions of developers with such a big issue? Who should I write to? My game is scheduled to be released in January and I'm afraid we'll have to push back its release..

    Sorry for the agressive tone, but I really don't know what to do about this other than try to work around the issue with gamma correction and things I would rather avoid.

    Cheers,

    Alex
     
    Last edited: Dec 10, 2015
    AcidArrow likes this.
  2. maxxa05

    maxxa05

    Joined:
    Nov 17, 2012
    Posts:
    186
    A new bug has been submitted since the last one was marked as fixed even if it's not. The new one has a better example project. It's the case #752870.