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uRecord - Record gameplay in full HD and beyond! [Released]

Discussion in 'Assets and Asset Store' started by WellFiredDevelopment, Jun 2, 2013.

  1. WellFiredDevelopment

    WellFiredDevelopment

    Joined:
    Jun 16, 2012
    Posts:
    661
    Can you check if you have a uRecordSequence object in your scene? I you do, you can delete this object and it should be good to go.
     
  2. guigui17f

    guigui17f

    Joined:
    Jul 10, 2014
    Posts:
    4
    Yes! It works! Thank you for your saving!
     
  3. WellFiredDevelopment

    WellFiredDevelopment

    Joined:
    Jun 16, 2012
    Posts:
    661
    No worries! This is actually fixed in our recent version but it seems Unity's screen cap function is a bit broken in 2017.1 :( I'll try to back port it to previous versions of Unity, what are you using just now?

    - Terry
     
  4. guigui17f

    guigui17f

    Joined:
    Jul 10, 2014
    Posts:
    4
    5.6.2f1 64-bit
     
  5. Teejay5

    Teejay5

    Joined:
    Feb 26, 2010
    Posts:
    101
    @ArtOfSettling Hi! I was having an interesting issue with uRecord.

    In every scene in my project, every time I record and press "Finish Capture", uRecord skips the "converting video" step, and just goes back to its beginning state. I checked the Captures folder, and it looks like the image files get saved without an extension somehow:



    When I change the extension to .png, the image shows up fine interestingly!
    This happens in Unity 5.6.3f1, on a Microsoft Surface Pro 4 64bit.
    Another interesting thing is that when I open the same project on a different computer (through Unity Collab), uRecord works fine. Any ideas?

    Here are my settings:

    Cheers!
     
  6. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,031
    I'm struggling to find a way to record useful video of my iOS VR game. A simple screen recording doesn't do it, as that shows stereo views, distorted for lenses that the YouTube viewer probably isn't using. So what I'm imagining is something where I can set up another (non-stereo) camera, and record what that sees as I play (on the device).

    Is this something uRecord can help with? I'm a bit confused because it says "cross-platform" but it also says "record straight out of the editor." (The editor is not involved when testing an iOS game.)
     
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