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[Urban Ops] FPS Multiplayer

Discussion in 'Works In Progress - Archive' started by johnson07, Sep 4, 2014.

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  1. johnson07

    johnson07

    Joined:
    Oct 10, 2013
    Posts:
    15
    Hello Gamers and developers .. !!

    first, sorry for my bad English, I still do not master the very well.

    My name is Briner, I am the developer of "Urban Ops", a multiplayer FPS based on an environment of "Urban Warfare" some protruding features include:
    - Weapon customization system
    - Basic Parkour system (WIP)
    - Dynamic map objects as: (works in multiplayer)
    - Mineable barrels
    - Break wooden boxes
    - Small system of destruction
    - Other features and more in progress.

    as a solution for now for the multiplayer servers use "Photon Cloud"

    leave some videos to demonstrate some features of the game, keep in mind that some things are placeholders and will be replaced in the future:
    Update #8

    Update #9


    I hope your opinion on the good and bad of the game, thanks

    News: Game is selling. Price is so cheap!
     
    Last edited: Sep 13, 2015
  2. LazyPoet91

    LazyPoet91

    Joined:
    May 20, 2014
    Posts:
    35
    This looks very impressive and promising!
    For the live attachment switching you could maybe even add animations (like in the gameplay trailers of the new homefront)
    Your Ui is very unique which I like really :) and gameplay looks stunning.
    Some suggestions:
    Lean feature (best on the market is in insurgency)
    Left hand looks a bit odd when holding the grenade launcher

    Excited to see the games progress. :)
     
    Terminator75 likes this.
  3. johnson07

    johnson07

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    Oct 10, 2013
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    15
    Thanks for commenting, I'll work on some animations, and rightly so (the position of the hand)'ll fix soon, thank you very much again.
     
    LazyPoet91 likes this.
  4. Terminator75

    Terminator75

    Joined:
    Apr 25, 2014
    Posts:
    47
    As LazyPoet91 Said this game is looking very impressive indeed. Just one question, are you planning to make this an online browser based game or a standalone game? I would personally like a game like this to be made into a browser based online game to make it more easily accessible . Anyways good luck on your project and keep up the good work :D
     
  5. johnson07

    johnson07

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    Oct 10, 2013
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    Thank you Terminator75.
    the truth I'm not sure yet, for possible circumstances.

    Really, I count 5 maps (20-25mb each), 25 weapons in general (4-5MB each) plus the soldier models, sounds and other things ... is a great weight for a WebPlayer file ...although personally I like more the option of WebPlayer, the problem is that I work now with the version "Free" Unity ... and I can not access "asset bundles" to control the assets separately and load them when needed.

    but if I buy my license for unity pro, the game will be based on WebPlayer.
     
  6. BL Studios

    BL Studios

    Joined:
    Feb 18, 2014
    Posts:
    11
    amazing work that made this game, great graphics, the fluides shows.
    might suggest, that shows some gameplay video to show a game with more players with all the features.
    his game has great future, go ahead.
     
  7. JamesArndt

    JamesArndt

    Unity Technologies

    Joined:
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    Posts:
    2,913
    That first video looks exactly like a map from Rush Team.
     
  8. johnson07

    johnson07

    Joined:
    Oct 10, 2013
    Posts:
    15
    Thanks.
    "Urban Warfare", yes, it's basically the same base map than "RT" created by "AgentChurva" a talented Maper ... even the base is the same, the maps are very different, I have added that personally I really like this map, but it is very different with respect to "RT".



     
  9. SkyBlue62

    SkyBlue62

    Joined:
    Mar 21, 2015
    Posts:
    1
    Hello Briner,

    I would have a question on your game?
    Est-ce-que we can have access has Urban Ops or we have to wait for the opening official?

    Thank you for your answer (PS: otherwise beautiful game !)
     
  10. hippocoder

    hippocoder

    Digital Ape Moderator

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    Reverted OP's edit for clarity in this issue. Locked for further investigation.
     
  11. LovattoStudio

    LovattoStudio

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    Feb 11, 2015
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    Rombie likes this.
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