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Upside Down with Bloom Effects

Discussion in '5.4 Beta' started by nm8shun, Apr 27, 2016.

  1. nm8shun

    nm8shun

    Joined:
    Jul 14, 2007
    Posts:
    476
    I'm using 5.4b11 with the Oculus Rift, and using most any of the Bloom plugins (3rd party including Ultimate Bloom, SE Bloom etc...) yield a strange flipping of the entire image. When the blooms (image effects) are off, this goes away.

    I've seen this on other past versions of Unity, and have tried all the other solutions (disabling and reenabling AA), but to no avail. Any guidance on what would be causing this; or if its a bug?
     
  2. theprotonfactor

    theprotonfactor

    Joined:
    Oct 10, 2014
    Posts:
    140
    It might be to do with the fact that openGL and DX's vertical texture coordinates are opposite from each other. But I believe those bloom packages already flip it correctly depending on the graphics api. So my guess is that it's a bug where it's not detecting the api correctly. You can fix it by manually inverting the vertical texture coordinates if you know how shaders work. But yeah rather wait for someone from untiy to chime in.
     
  3. nm8shun

    nm8shun

    Joined:
    Jul 14, 2007
    Posts:
    476
    Looks like the new Beta fixed it. Thanks for the lead though.