I'm having a problem where I have a tooltip window with horizontal layout group as well as a content size fitter. This works well, even with <sprite> inserted into the text. However, if I increase the glyph scale of the sprite, the content size fitter does not adjust to the new sprite mesh. The images below should explain my problem better. The working tooltip. Upping the glyph scale to 2... ...makes the text overflow. This is the wireframe of the new text's mesh, and the tooltip mesh behind it. Anyone got an idea of how to fix this? Is it a bug or am I misundertanding something? Any help very appreciated!