On our CI server we build iOS build by running BuildPipeline.BuildPlayer() in Editor batch mode. Turns out that Xcode project that is exported that way has empty USYM_UPLOAD_AUTH_TOKEN and because of that process_symbols.sh step fails to upload symbols to Unity Cloud Diagnostics. Looks like editor do not log-in into unity cloud services when running in batch mode. I've checked that by calling UnityEditor.Connect.UnityConnect.instance.GetAccessToken() in post build step and it returned empty string. Is there any way to force Unity Editor to log-in to cloud services when running in batch mode? Or maybe I can obtain upload auth token by some REST api calls in by post build steps?