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Upload iOS symbols to Fabric/Crashlyrics

Discussion in 'Unity Build Automation' started by CupAtWork, Jan 5, 2018.

  1. CupAtWork

    CupAtWork

    Joined:
    Jan 2, 2018
    Posts:
    4
    Hello,
    it looks like that our iOS symbol files get not uploaded to Fabric/Crashlytics in the build process. The SDK uses a Xcode shell script execution build step to run a binary for the upload. In the logs, we can see that the script gets executed and there are no errors. On a local machine, everything works out of the box.
    Does anyone have similar problems or have a solution?

    Best
    Christoph
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    Does that shell script rely on some local configuration that might be missing in UCB (i.e. credentials, API keys, etc.)?
     
  3. CupAtWork

    CupAtWork

    Joined:
    Jan 2, 2018
    Posts:
    4
  4. ferretnt

    ferretnt

    Joined:
    Apr 10, 2012
    Posts:
    405
    Did you have any luck getting Fabric crash symbols to upload with UCB? We're currently looking at the same thing, which we'd rather not do, but Unity Performance Reporting doesn't seem to be working for us, so looking at other options.