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Upgrading to URP looks different/darker

Discussion in 'Universal Render Pipeline' started by tree_arb, Feb 1, 2021.

  1. tree_arb

    tree_arb

    Joined:
    Dec 30, 2019
    Posts:
    306
    Hello,
    I have a 3D test project using default render pipeline, just upgraded to URP.

    I am happy to report that stress testing on one android phone, I already have a higher framerate just by using URP.

    However the overall look is darker, and just different than it was, and sort of has lit sharp edges on characters now. Can anyone give any tips to change this or find what may have changed?

    -auto converted materials to URP materials
    -enabled 2xAnti aliasing. (I had 2x anti aliasing in the original version as well).
    -generate lighting on both.

    bottom darker picture is URP version. top pic is default render pipeline.
    open image in new tab / zoom in should be able to read settings in the pic

    https://i.ibb.co/y0c7zvL/pic3.jpg
     
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,450
  3. tree_arb

    tree_arb

    Joined:
    Dec 30, 2019
    Posts:
    306
    Thanks that would make sense.

    Im still not sure what the slight outline/glow/non-smoothness around my characters is about
     
  4. bojidarvelikov2

    bojidarvelikov2

    Joined:
    Mar 23, 2019
    Posts:
    4
    Hey, I have the same problem. The scene got darker and the materials look more metalic. Did you find a solution to this problem?
     
  5. Smickers

    Smickers

    Joined:
    Jun 26, 2018
    Posts:
    1
    I had this problem. The solution was to change the base map colour. It was set too dark after conversion. Its going to be a massive pain changing all the materials this way.