Search Unity

Bug Upgrading to new Unity too often breaks projects

Discussion in 'Editor & General Support' started by andyz, Apr 16, 2021.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,269
    Even updating to a newer LTS - e.g. 2019.4.20 to 2019.4.23 temporarily broke my project with all kinds of references messed up in a prefab.
    The only fix - if you know it - is to reimport all assets.
    But this is a concerning lack of stability for minor Unity updates
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,697
    I'm sorry you've had this issue. Please consider using source control in order to guard and protect your hard-earned work.

    That way you can update it, verify everything works, and if there is a show-stopper, instantaneously revert to the earlier version, no fuss, no muss.

    Personally I use git because it is free and there are tons of tutorials out there to help you set it up.

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up the right .gitignore file:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067
     
  3. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,269
    Of course I use source control. I meant only way to fix without reverting and re-trying!