Search Unity

Upgrading to high definition materials missing alpha channel

Discussion in 'Editor Workflows' started by lejean, Jul 29, 2018.

  1. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    392
    It seems that when I auto upgrade my standard specular shaders to the hdr pipeline shader I'm missing the alpha channel containing the gloss map in the generated mask.

    Should I do something different or is this a bug?