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Resolved Upgrading to 2019.3 results in all MeshColliders requiring readable on mesh

Discussion in '2019.3 Beta' started by nsxdavid, Sep 12, 2019.

  1. SufferinPup

    SufferinPup

    Joined:
    Jul 7, 2012
    Posts:
    24
    We are using 2019.4.9f1 and seeing that mesh colliders inside asset bundles require the mesh to have Read/Write set to enabled.

    Is this a bug that has been fixed in a later version? Is there any other workaround besides setting Read/Write to true? This thread seems to be dealing with several different issues related to this, so I'm not clear on what is fixed where.
     
  2. gisinator

    gisinator

    Joined:
    Jan 23, 2021
    Posts:
    11
    Still seeing this issue in 2020.3.23f1 for addressables. I bought a bunch of objects from the assetstore and attach meshcolliders. While they all produce hits for a raycast in editor, collisions are gone when testing on my android device.