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Upgrading project from Unity 5 to 2017: XRSettings for "Split Stereo (non-HMD)" on Android?

Discussion in 'AR/VR (XR) Discussion' started by neverfun, Apr 11, 2018.

  1. neverfun

    neverfun

    Joined:
    Dec 13, 2013
    Posts:
    5
    Problem:
    What happened to "Split Stereo (non head-mounted device)" for Android in Unity 2017.2?

    Solution:
    Use the "Mock HMD - Vive" or programmatically add "split" to the VR SDKs + query/enable at runtime to get a left/right eye rendering on Android.

    Sidenote:
    The "Stereo (non head-mounted device)" for Standalone is PC/DX.
     
    Last edited: Oct 2, 2018
  2. cwoh

    cwoh

    Joined:
    Oct 6, 2015
    Posts:
    17
    THE MOCK HMD VIVE does not work for me the beamer displays 2 windows but they seem to have a different offset so the stereo effect is not working, playing with eyesep did not work at all, the pictures seem to have a different offset ????.
    Maybe also the HDMI Kable is not korrect becouse the same was working on a different projector.
    The Name of the projector now is ACER H6517ABD

    Christian