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Upgrading materials to HD pipeline makes them dissapear

Discussion in '2018.2 Beta' started by radionix3d, Apr 19, 2018.

  1. radionix3d

    radionix3d

    Joined:
    Oct 25, 2015
    Posts:
    29
    So I wanted to test these new materials (lit, layered lit and so on) but no success so far.

    I've installed all render pipeline packages, testing it on PC. When I switch a material to Lit it just dissapears from preview and when I put it on an object it becomes invisible too.

    Are there any additional steps involved?
     
  2. radionix3d

    radionix3d

    Joined:
    Oct 25, 2015
    Posts:
    29
    I also receive this error message

    UnauthorizedAccessException: Access to the path "C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.render-pipelines.high-definition@1.1.4-preview\HDRP\Material\GGXConvolution\GGXConvolution.cs.hlsl" is denied.
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320)
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
    (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124)
    System.IO.StreamWriter..ctor (System.String path, Boolean append)
    (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
    System.IO.File.CreateText (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:159)
    UnityEditor.Experimental.Rendering.CSharpToHLSL.GenerateAll () (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.core@1.1.4-preview/CoreRP/Editor/ShaderGenerator/CSharpToHLSL.cs:101)
    UnityEditor.Experimental.Rendering.ShaderGeneratorMenu.GenerateShaderIncludes () (at C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.render-pipelines.core@1.1.4-preview/CoreRP/Editor/ShaderGenerator/ShaderGeneratorMenu.cs:10)
     
  3. radionix3d

    radionix3d

    Joined:
    Oct 25, 2015
    Posts:
    29
    nvm, the solution was to go to ProjectSettings -> Graphics -> and choose HDRenderPipelineAsset in the Scriptable render pipeline settings.