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Upgraded to 2019.2 now light probes black.

Discussion in 'Global Illumination' started by aflatau, Aug 5, 2019.

  1. aflatau

    aflatau

    Joined:
    Oct 7, 2015
    Posts:
    29
    I just upgraded to Unity 2019.2, and now my light probes are all black.
    Not sure if this is a bug or not.

    I put in a single light prob group, with 4 probes.. and they are all black.. none of them are touching anything.
    Am I missing something here:




    Here are my light settings:

     
  2. thefranke

    thefranke

    Unity Technologies

    Joined:
    Jun 20, 2015
    Posts:
    153
    Hey aflatau,

    this is really strange. Does this happen if you have a new scene with probes and a baked light source as well?

    Cheers
     
  3. aflatau

    aflatau

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    Oct 7, 2015
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    Sorry for the late reply, I was out of town the past two days.

    I created a new scene blank. Threw some poly primitives in the mix to create a wall, static. Baked. Same results

     
  4. aflatau

    aflatau

    Joined:
    Oct 7, 2015
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    Update on this:

    If I set the light sources to 'Mixed' the indirect lighting will work, and the probes will work correctly.
    But this is a problem before I updated to 2019.2, I was able to use Realtime light sources and still
    have indirect lighting for the probes to feed off of.

    Is there a new step I am missing here?
     
  5. aflatau

    aflatau

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    Now here is the same scene in 2019.1.10f1 - This is what I am excepting.





    The probes look correct, and the 3 major light sources providing the indirect lighting are real time:

     
  6. aflatau

    aflatau

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    Oct 7, 2015
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  7. thefranke

    thefranke

    Unity Technologies

    Joined:
    Jun 20, 2015
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    Hey Aflatau, sorry for the late reply. I tried to reproduce your issue but couldn't, and this sounds even stranger. Would it be possible for you to open a bug with a small reproducible and send me the number on this one?

    Cheers