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Mono Upgrade Upgraded Mono/.Net in Editor on 5.5.0b7

Discussion in 'Experimental Scripting Previews' started by joncham, Oct 14, 2016.

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  1. joncham

    joncham

    Unity Technologies

    Joined:
    Dec 1, 2011
    Posts:
    276
    Please use the most recent build which has been posted here: https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b9.438359/

    NOTE: This is an EDITOR ONLY build. The runtime players are not shipped with this release.

    Please post any issues you have as a new thread on this forum and tag the posts with Mono Upgrade

    Please backup your project before trying this build.

    Please see the original preview build post for FAQs: https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b4.433541/

    Bugs Fixed in this Release:
    • Fix GC error "Too many root sets" (835976)
    • Fix crash during asset liveness processing (838279, 839717)
    • Compile Editor assemblies against .Net 4.6 (837358)
    • Fix references to default .Net assemblies (837358)
    • Fix UnityScript compilation (836115)

    Important Notes
    • No playback runtimes are included with this release. This means you can not build any player executables.
    • Managed debugging via Visual Studio Tools for Unity or MonoDevelop is *not supported* in this release.
    • The compiler targets the C# 6 language.
    • The compiler *by default* will still target the .Net 2.0/3.5 framework profile we previously supported. However, you can change this to target .Net 4.6. (See below for instructions)
    • The updated Mono garbage collector (SGen GC) *is* enabled in this build, however it is running in a special debug mode drastically impacting it's performance. This release is just for testing for stability not performance.
     
    Last edited: Oct 27, 2016
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