Search Unity

  1. Get all the Unite Berlin 2018 news on the blog.
    Dismiss Notice
  2. Unity 2018.2 has arrived! Read about it here.
    Dismiss Notice
  3. We're looking for your feedback on the platforms you use and how you use them. Let us know!
    Dismiss Notice
  4. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  6. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  7. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  8. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Mono Upgrade Upgraded Mono/.Net in Editor on 5.5.0b7

Discussion in 'Experimental Scripting Previews' started by joncham, Oct 14, 2016.

Thread Status:
Not open for further replies.
  1. joncham


    Unity Technologies

    Dec 1, 2011
    Please use the most recent build which has been posted here:

    NOTE: This is an EDITOR ONLY build. The runtime players are not shipped with this release.

    Please post any issues you have as a new thread on this forum and tag the posts with Mono Upgrade

    Please backup your project before trying this build.

    Please see the original preview build post for FAQs:

    Bugs Fixed in this Release:
    • Fix GC error "Too many root sets" (835976)
    • Fix crash during asset liveness processing (838279, 839717)
    • Compile Editor assemblies against .Net 4.6 (837358)
    • Fix references to default .Net assemblies (837358)
    • Fix UnityScript compilation (836115)

    Important Notes
    • No playback runtimes are included with this release. This means you can not build any player executables.
    • Managed debugging via Visual Studio Tools for Unity or MonoDevelop is *not supported* in this release.
    • The compiler targets the C# 6 language.
    • The compiler *by default* will still target the .Net 2.0/3.5 framework profile we previously supported. However, you can change this to target .Net 4.6. (See below for instructions)
    • The updated Mono garbage collector (SGen GC) *is* enabled in this build, however it is running in a special debug mode drastically impacting it's performance. This release is just for testing for stability not performance.
    Last edited: Oct 27, 2016
Thread Status:
Not open for further replies.