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Upgraded from Ads SDK 3.0.1 to 3.0.3 freezes my app

Discussion in 'Unity Ads & User Acquisition' started by mm1982, Mar 26, 2019.

  1. mm1982

    mm1982

    Joined:
    Apr 28, 2015
    Posts:
    35
    I tried upgrading to the latest UnityAds Monetization SDK from the asset store, 3.0.3

    It froze the app running on an Android device. I had to downgrade back to the the 3.0.1 that I was using.

    I didnt see anything in logcat other than more of these types of logs than usual, there were multiple of them

    Code (csharp):
    1. 3-26 18:01:21.082  1107  4620 D ConnectivityService:   checking if request is satisfied: NetworkRequest [ id=884, legacyType=-1, [ Capabilities: INTERNET&NOT_RESTRICTED&TRUSTED] ]
    2. 03-26 18:01:21.082  1107  4620 D ConnectivityService:   checking if request is satisfied: NetworkRequest [ id=4, legacyType=-1, [ Transports: WIFI Capabilities: INTERNET&NOT_RESTRICTED&TRUSTED&NOT_VPN] ]
    3. 03-26 18:01:21.082  1107  4620 D ConnectivityService:   checking if request is satisfied: NetworkRequest [ id=515, legacyType=-1, [ Capabilities: INTERNET&NOT_RESTRICTED&TRUSTED&NOT_VPN] ]
    4. 03-26 18:01:21.082  1107  4620 D ConnectivityService:   checking if request is satisfied: NetworkRequest [ id=5, legacyType=-1, [ Transports: CELLULAR Capabilities: INTERNET&NOT_RESTRICTED&TRUSTED&NOT_VPN] ]
    5. 03-26 18:01:21.082  1107  4620 D ConnectivityService:   checking if request is satisfied: NetworkRequest [ id=910, legacyType=-1, [ Capabilities: INTERNET&NOT_RESTRICTED&TRUSTED] ]
    6.  
    This was on Unity 2017.4
     
  2. DenisasK

    DenisasK

    Unity Technologies

    Joined:
    Oct 13, 2016
    Posts:
    89
    Hello @mm1982 ,
    It looks like a bug. Can you submit a bug report with a small repro project via BugReporter (or actual project) and post a ticket number here?
     
  3. DenisasK

    DenisasK

    Unity Technologies

    Joined:
    Oct 13, 2016
    Posts:
    89
    No need to submit a bug report. I was able to repro it. Unfortunately, this is a bug on the Unity Engine side (CrashReportingService). Instead of logging and reporting, it crashes a player. But it is fixed in the latest Unity version (2017.4.24f1). Also, you can just turn off CrashReportingService on the current version.