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Upgraded from 5.6.7 to 2017.4 and iOS lags and locks up

Discussion in 'iOS and tvOS' started by pvella, Jun 24, 2019.

  1. pvella

    pvella

    Joined:
    Jun 30, 2017
    Posts:
    3
    My application was working fine in Play mode, WEBGL deployment, Android, and iOS on 5.6.7. However since upgrading to 2017.4 my application locks up when it tries to do 3D on iOS platform only. I have confirmed that I can reinstall 5.6.7 and it works correctly, but this takes a lot of time if I have to do this every time I deploy. There is no error message on build or run, but any of my 3d scenes lag incredibly to the point that they are not useable and never complete. I can send a video from an iOS device if this helps. I think it is related to IL2CPP, I have tried all the recommended settings from the forum.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    Please submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in this forum thread for Unity staff to pick up.